Introduction

Object-oriented programming (OOP) is a fundamental paradigm in software development. It enables the organization of code into reusable structures, promoting modularity and maintainability. Two key components of OOP are classes and interfaces, each serving distinct roles in software design. In this blog, we will delve into the difference between class and interface, exploring their purposes, applications, and how to create an immutable class in Java. 

Understanding Classes

A class in object-oriented programming is a blueprint for creating objects. It defines the structure and behavior of objects that belong to the same class. Here, we’ll discuss the key characteristics and uses of classes.

1. Difference between Class and Interface

To begin, it’s essential to understand the fundamental differences between class and interfac. A class is a blueprint for objects, while an interface is a contract specifying a set of methods that a class implementing the interface must define. Classes can have both fields and methods, while interfaces can only declare methods. This distinction is crucial for organizing and structuring code effectively.

2. Class Characteristics

Classes have a set of characteristics that differentiate them from interfaces. Some of these include:

State: Classes can have fields or attributes that represent the state of an object. These fields can store data, which is unique to each instance of the class.

Behavior: Methods within a class define the behavior or actions that an object can perform. These methods operate on the object’s state.

Constructor: Classes have constructors, which are special methods responsible for initializing objects. Constructors are invoked when new objects are created from the class.

Inheritance: Classes can participate in inheritance hierarchies, allowing for the creation of subclasses that inherit attributes and methods from their parent class.

3. Class Applications

Classes are employed for various purposes, such as:

Model Real-World Entities: Classes can be used to model real-world entities as objects in your software. For example, a “Car” class can represent cars, each with its attributes and behaviors.

Code Reusability: Classes allow you to encapsulate functionality and data within a single unit, facilitating code reuse. You can create multiple instances of a class to represent similar entities.

Encapsulation: Encapsulation is one of the four fundamental OOP principles (alongside inheritance, abstraction, and polymorphism). It involves bundling the data (attributes) and methods (behavior) that operate on that data into a single unit, i.e., the class. This protects data integrity and enforces controlled access to the data.

Understanding Interfaces

Now that we have explored classes, let’s shift our focus to interfaces. An interface is a critical concept in OOP, serving as a contract for classes that implement them.

Difference between Class and Interface

The difference between class and interface is fundamental to OOP design. As mentioned earlier, while a class is a blueprint for objects, an interface is a contract that enforces a specific set of methods to be implemented by any class that adheres to it. 

Interface Characteristics

Interfaces have their unique characteristics that distinguish them from classes. These characteristics include:

Method Signatures: Interfaces only contain method signatures (i.e., the method’s name, return type, and parameters) without method implementations. This enforces that any class implementing the interface must provide concrete implementations for all the methods declared in the interface.

Multiple Inheritance: Unlike classes, a class in Java can only inherit from one parent class. However, a class can implement multiple interfaces. This feature enables a class to inherit method signatures from multiple sources, promoting code reusability and flexibility.

Polymorphism: Interfaces play a crucial role in achieving polymorphism. Polymorphism allows objects of different classes to be treated as objects of a common interface type, making it easier to work with various objects in a uniform way.

Interface Applications

Interfaces are commonly used in software development for the following purposes:

Design by Contract: Interfaces define a contract that classes must adhere to. This ensures that any class implementing the interface complies with the specified method signatures, promoting consistency and reliability in your code.

API Design: When designing libraries or APIs, interfaces are invaluable. They specify a set of methods that other developers must implement to use the API effectively. This promotes interoperability and the development of pluggable components.

Achieving Multiple Inheritance: In cases where a class needs to inherit behaviors from multiple sources, interfaces provide a clean solution. By implementing multiple interfaces, a class can acquire the functionality of various sources without being tied to a single parent class.

Creating an Immutable Class in Java

Let’s shift our focus to creating immutable classes in Java, a concept often used in OOP for ensuring data integrity and security.

To create immutable class in java, you need to follow specific guidelines:

Make the class `final`: By making the class `final`, you prevent it from being extended, preserving its state.

Declare fields as `private` and `final`: This ensures that the fields cannot be modified after the object’s construction.

Provide no setters: Immutable classes should not have setters for their fields. Instead, fields are set through the constructor.

Ensure deep copying for mutable objects: If an immutable class contains references to mutable objects, you should ensure that deep copies of these objects are created to prevent unintended changes.

Avoid returning mutable objects: Immutable classes should not return references to mutable objects, as this can lead to data modification.

Immutable Class Advantages

Creating immutable classes has several advantages:

Thread Safety: Since the state of an immutable object cannot be changed after creation, it is inherently thread-safe. Multiple threads can access immutable objects without fear of data corruption.

Predictable Behavior: Immutable objects offer predictable behavior, making it easier to reason about your code. This simplifies debugging and testing.

Caching: Immutable objects can be safely cached, as their values are guaranteed to remain constant.

Security: Immutable objects are ideal for storing sensitive data, as their values cannot be altered.

Immutable Class Example in Java

Here is an example of an immutable class in Java:

“`java

public final class ImmutablePerson {

    private final String name;

    private final int age;

    public ImmutablePerson(String name, int age) {

        this.name = name;

        this.age = age;

    }

    public String getName() {

        return name;

    }

    public int getAge() {

        return age;

    }

}

“`

In this example, the `ImmutablePerson` class is immutable because it has final fields, no setters, and deep copying for its fields.

Conclusion

Creating an immutable class in Java is a valuable practice for ensuring data integrity and security. Immutable objects provide numerous advantages, including thread safety, predictable behavior, and security. When designing your software, consider the appropriate use of classes and interfaces and, when necessary, implement immutable classes to enhance the robustness and reliability of your code.